<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
    <channel>
        <itunes:owner>
            <itunes:name>Video Archive – The Conference by Media Evolution</itunes:name>
            <itunes:email>theconference@mediaevolution.se</itunes:email>
        </itunes:owner>
        <title>Video Archive – The Conference by Media Evolution</title>
        <link>https://videos.theconference.se</link>
        <description>Media Evolution is a membership organization that help media industries to innovate and grow.

The videos in this podcast are generated at our annual conference The Conference and lectures we arrange throughout the year.

http://www.mediaevolution.se</description>
        <language>en-us</language>
        <generator>Visualplatform</generator>
        <docs>http://blogs.law.harvard.edu/tech/rss</docs>
        <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
        <itunes:subtitle>Videos generated by Media Evolution</itunes:subtitle>
        <itunes:summary>Media Evolution is a membership organization that help media industries to innovate and grow.

The videos in this podcast are generated at our annual conference The Conference and lectures we arrange throughout the year.

http://www.mediaevolution.se</itunes:summary>
        <itunes:keywords>media, music, games, publishing, future, social, tv, film, 334841</itunes:keywords>
        <itunes:type>episodic</itunes:type>
        <itunes:explicit>no</itunes:explicit>
        <itunes:image href="https://videos.theconference.se/files/rv0.0/sitelogo.gif"/>
        <image>
            <url>https://videos.theconference.se/files/rv0.0/sitelogo.gif</url>
            <title>Video Archive – The Conference by Media Evolution</title>
            <link>https://videos.theconference.se</link>
        </image>
        <atom:link rel="self" href="https://videos.theconference.se/audiopodcast/tag/Generative Design"/>
        <atom:link rel="next" href="https://videos.theconference.se/audiopodcast/tag/Generative Design?tag=Generative+Design&amp;p=2&amp;podcast%5fp=t&amp;https="/>
        <item>
            <enclosure url="http://videos.theconference.se/13968033/14301507/ec35c0943687545c447bfa05c7a2566e/audio/podcast/14301507-1-audio.mp3" type="audio/mp3" length="7059660"/>
            <title>Samim A. Winiger - Generative Design</title>
            <link>http://videos.theconference.se/samim-a-winiger-generative-design-1</link>
            <description>&lt;p&gt;&lt;span&gt;&lt;p&gt;







&lt;/p&gt;&lt;p&gt;&lt;b&gt;”Generative A.I. systems are making a wide range of creative skills more accessible. Radically more accessible.”&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Creative.AI co-founder&amp;nbsp;Samim A Winiger&amp;nbsp;gives a quick introduction to creativity in relation to machine learning and AI. Today it is possible to generate virtual worlds with billions of unique planets. But how do we think about creativity and how do we build systems for it?&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;One example Samim gives is a music mood agent he worked on for a contemporary band. It produced 10,000 potential songs - not to circumvent the creative process but to spark inspiration. Samim believes these kinds of tools can potentially democratize style in the future. Highly complex creative arts such as font design, photography or manga can be generated automatically. Unique skills could be made more accessible through generative design.&lt;/p&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/samim-a-winiger-generative-design-1"&gt;&lt;img src="http://videos.theconference.se/13968033/14301507/ec35c0943687545c447bfa05c7a2566e/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/14301507</guid>
            <pubDate>Tue, 16 Aug 2016 17:56:05 GMT</pubDate>
            <media:title>Samim A. Winiger - Generative Design</media:title>
            <itunes:summary>







”Generative A.I. systems are making a wide range of creative skills more accessible. Radically more accessible.”Creative.AI co-founderSamim A Winigergives a quick introduction to creativity in relation to machine learning and AI. Today it is possible to generate virtual worlds with billions of unique planets. But how do we think about creativity and how do we build systems for it?One example Samim gives is a music mood agent he worked on for a contemporary band. It produced 10,000 potential songs - not to circumvent the creative process but to spark inspiration. Samim believes these kinds of tools can potentially democratize style in the future. Highly complex creative arts such as font design, photography or manga can be generated automatically. Unique skills could be made more accessible through generative design.</itunes:summary>
            <itunes:subtitle>







”Generative A.I. systems are making a wide range of creative skills more accessible. Radically more accessible.”Creative.AI co-founderSamim A Winigergives a quick introduction to creativity in relation to machine learning and AI. Today it...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>19:37</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;span&gt;&lt;p&gt;







&lt;/p&gt;&lt;p&gt;&lt;b&gt;”Generative A.I. systems are making a wide range of creative skills more accessible. Radically more accessible.”&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Creative.AI co-founder&amp;nbsp;Samim A Winiger&amp;nbsp;gives a quick introduction to creativity in relation to machine learning and AI. Today it is possible to generate virtual worlds with billions of unique planets. But how do we think about creativity and how do we build systems for it?&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;One example Samim gives is a music mood agent he worked on for a contemporary band. It produced 10,000 potential songs - not to circumvent the creative process but to spark inspiration. Samim believes these kinds of tools can potentially democratize style in the future. Highly complex creative arts such as font design, photography or manga can be generated automatically. Unique skills could be made more accessible through generative design.&lt;/p&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/samim-a-winiger-generative-design-1"&gt;&lt;img src="http://videos.theconference.se/13968033/14301507/ec35c0943687545c447bfa05c7a2566e/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=ec35c0943687545c447bfa05c7a2566e&amp;source=podcast&amp;photo%5fid=14301507" width="625" height="352" type="text/html" medium="video" duration="1177" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/13968033/14301507/ec35c0943687545c447bfa05c7a2566e/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/13968033/14301507/ec35c0943687545c447bfa05c7a2566e/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2016</category>
            <category>Generative Design</category>
            <category>The Conference</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/12732914/14301522/6d92be4e300ee075383784f34fb69468/audio/podcast/14301522-1-audio.mp3" type="audio/mp3" length="6536793"/>
            <title>Jessica Rosenkrantz - Generative Design</title>
            <link>http://videos.theconference.se/jessica-rosenkrantz-generative-design</link>
            <description>&lt;p&gt;&lt;span&gt;&lt;p&gt;







&lt;/p&gt;&lt;p&gt;&lt;b&gt;”Instead of drawing structures, we are interested in growing them”&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Jessica is one half of the design studio Nervous System, who work to empower design with digital tools. They are very process based, taking inspiration from nature and its patterns. Rather than their products or materials, it is the generative design process that defines them.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;By using dynamic systems that they can manipulate interactively, Jessica has created jewelry and fashion items that go far beyond the static form. Instead they aim for one-of-a-kind and user-co-created products such as a 3D-printed dress you can customize online. Jessica spends her time crafting algorithms, which she believes should not be a territory reserved for research, but diffused into everyday physical objects.&lt;/p&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/jessica-rosenkrantz-generative-design"&gt;&lt;img src="http://videos.theconference.se/12732914/14301522/6d92be4e300ee075383784f34fb69468/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/14301522</guid>
            <pubDate>Tue, 16 Aug 2016 17:49:05 GMT</pubDate>
            <media:title>Jessica Rosenkrantz - Generative Design</media:title>
            <itunes:summary>







”Instead of drawing structures, we are interested in growing them”Jessica is one half of the design studio Nervous System, who work to empower design with digital tools. They are very process based, taking inspiration from nature and its patterns. Rather than their products or materials, it is the generative design process that defines them.By using dynamic systems that they can manipulate interactively, Jessica has created jewelry and fashion items that go far beyond the static form. Instead they aim for one-of-a-kind and user-co-created products such as a 3D-printed dress you can customize online. Jessica spends her time crafting algorithms, which she believes should not be a territory reserved for research, but diffused into everyday physical objects.</itunes:summary>
            <itunes:subtitle>







”Instead of drawing structures, we are interested in growing them”Jessica is one half of the design studio Nervous System, who work to empower design with digital tools. They are very process based, taking inspiration from nature and its...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>18:10</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;span&gt;&lt;p&gt;







&lt;/p&gt;&lt;p&gt;&lt;b&gt;”Instead of drawing structures, we are interested in growing them”&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Jessica is one half of the design studio Nervous System, who work to empower design with digital tools. They are very process based, taking inspiration from nature and its patterns. Rather than their products or materials, it is the generative design process that defines them.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;By using dynamic systems that they can manipulate interactively, Jessica has created jewelry and fashion items that go far beyond the static form. Instead they aim for one-of-a-kind and user-co-created products such as a 3D-printed dress you can customize online. Jessica spends her time crafting algorithms, which she believes should not be a territory reserved for research, but diffused into everyday physical objects.&lt;/p&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/jessica-rosenkrantz-generative-design"&gt;&lt;img src="http://videos.theconference.se/12732914/14301522/6d92be4e300ee075383784f34fb69468/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=6d92be4e300ee075383784f34fb69468&amp;source=podcast&amp;photo%5fid=14301522" width="625" height="352" type="text/html" medium="video" duration="1090" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/12732914/14301522/6d92be4e300ee075383784f34fb69468/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/12732914/14301522/6d92be4e300ee075383784f34fb69468/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2016</category>
            <category>Generative Design</category>
            <category>The Conference</category>
        </item>
        <item>
            <enclosure url="http://videos.theconference.se/12732917/14301511/b8786f18e886b6a85ace07d75bb0fbb0/audio/podcast/14301511-1-audio.mp3" type="audio/mp3" length="5226648"/>
            <title>Refik Anadol - Generative Design</title>
            <link>http://videos.theconference.se/refik-anadol-generative-design-1</link>
            <description>&lt;p&gt;&lt;p&gt;







&lt;/p&gt;&lt;p&gt;&lt;b&gt;”What if a house is an ever-changing experience?”&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;In this talk, artist&amp;nbsp;Refik Anadol,&amp;nbsp;beautifully interweaves how the practice of art can both use technological improves and help humans contemplate over the spaces we live in. He’s reasoning if generative and parametric art can be used to find ways to make people more engaged with, and ultimately responsible for the spaces that they inhabit.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;With he question ”Can public art have intelligence, memory and culture?” as a starting point he showcases how he use architecture as canvas and light as a material.&amp;nbsp;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/refik-anadol-generative-design-1"&gt;&lt;img src="http://videos.theconference.se/12732917/14301511/b8786f18e886b6a85ace07d75bb0fbb0/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://videos.theconference.se/photo/14301511</guid>
            <pubDate>Tue, 16 Aug 2016 17:45:15 GMT</pubDate>
            <media:title>Refik Anadol - Generative Design</media:title>
            <itunes:summary>







”What if a house is an ever-changing experience?”In this talk, artistRefik Anadol,beautifully interweaves how the practice of art can both use technological improves and help humans contemplate over the spaces we live in. He’s reasoning if generative and parametric art can be used to find ways to make people more engaged with, and ultimately responsible for the spaces that they inhabit.

With he question ”Can public art have intelligence, memory and culture?” as a starting point he showcases how he use architecture as canvas and light as a material.</itunes:summary>
            <itunes:subtitle>







”What if a house is an ever-changing experience?”In this talk, artistRefik Anadol,beautifully interweaves how the practice of art can both use technological improves and help humans contemplate over the spaces we live in. He’s reasoning if...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>14:32</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;







&lt;/p&gt;&lt;p&gt;&lt;b&gt;”What if a house is an ever-changing experience?”&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;In this talk, artist&amp;nbsp;Refik Anadol,&amp;nbsp;beautifully interweaves how the practice of art can both use technological improves and help humans contemplate over the spaces we live in. He’s reasoning if generative and parametric art can be used to find ways to make people more engaged with, and ultimately responsible for the spaces that they inhabit.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;With he question ”Can public art have intelligence, memory and culture?” as a starting point he showcases how he use architecture as canvas and light as a material.&amp;nbsp;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/refik-anadol-generative-design-1"&gt;&lt;img src="http://videos.theconference.se/12732917/14301511/b8786f18e886b6a85ace07d75bb0fbb0/standard/download-1-thumbnail.jpg" width="600" height="338"/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//videos.theconference.se/v.ihtml/player.html?token=b8786f18e886b6a85ace07d75bb0fbb0&amp;source=podcast&amp;photo%5fid=14301511" width="625" height="352" type="text/html" medium="video" duration="872" isDefault="true" expression="full"/>
            <media:thumbnail url="http://videos.theconference.se/12732917/14301511/b8786f18e886b6a85ace07d75bb0fbb0/standard/download-1-thumbnail.jpg" width="600" height="338"/>
            <itunes:image href="http://videos.theconference.se/12732917/14301511/b8786f18e886b6a85ace07d75bb0fbb0/standard/download-1-thumbnail.jpg/thumbnail.jpg"/>
            <category>2016</category>
            <category>Generative Design</category>
            <category>The Conference</category>
        </item>
    </channel>
</rss>
